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Merge branch 'master' into deploy-ng
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express: fix PTA get_data in Python 3, fix CPTA construction

Fixes: #173
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interrogate: fix regression with setter of MAKE_PROPERTY2

See also tobspr/RenderPipeline#86
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Merge branch 'master' into webgl-port
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interrogate: support MAKE_MAP_PROPERTY
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More efficiently store SimpleHashMap with empty values
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display: add_render_texture should set correct texture format
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display: fix segfault when output is removed during render

Fixes: #176
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actor: comment out unused line of code

Fixes #170
Younguk Kim
Add has_hook functions taking function pointer or callback data in EventHandler
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linmath: permit single-argument/fill value for UnalignedLVecBase4
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Fix build error
  • sdk-xenial-amd64: compile failed -  stdio
  • sdk-zesty-i386: compile failed -  stdio
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Add a way to get access to OpenGL texture index
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ShaderGenerator: fix point light shadow regression

Fixes: #167
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More efficiently store SimpleHashMap with empty values
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interrogate: various fixes:
* handle static methods with explicit self
* fix len() and __setitem__ of mapping types
* fix inheritance of __getattr__ and __setattr__
* fix overload resolution error with nullptr_t arguments
* bool overloads now come after float/double overloads
* record whether class is final in interrogatedb
* add Dtool_EmptyTuple
* optimization for final classes: no need for downcast
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Restore setShaderInput overload taking 4 numbers, but deprecate it
  • sdk-xenial-amd64: compile failed -  stdio
  • sdk-zesty-i386: compile failed -  stdio
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Store munged states more efficiently, without weak key maps
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More efficiently store SimpleHashMap with empty values
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More efficiently store SimpleHashMap with empty values
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Merge branch 'master' into deploy-ng
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Remove pointless direct/metalibs directory
Eric Klawitter
Fix 'of of' doc typos
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travis: add fakeroot package dependency
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Support compilation for Python 3.7
  • sdk-artful-amd64: failed (1) -  stdio
  • sdk-artful-i386: failed (1) -  stdio
  • sdk-macosx10.6: failed (1) -  stdio
  • sdk-trusty-amd64: failed (1) -  stdio
  • sdk-trusty-i386: failed (1) -  stdio
  • sdk-windows-amd64: failed (1) -  stdio
  • sdk-windows-i386: failed (1) -  stdio
  • sdk-xenial-amd64: failed (1) -  stdio
  • sdk-xenial-i386: failed (1) -  stdio
  • sdk-zesty-amd64: failed (1) -  stdio
  • sdk-zesty-i386: failed (1) -  stdio
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pgraph: fix LightLensNode assert due to bad refcount in LightAttrib::compose
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deploy-ng: fix issues locating certain files inside .whl
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Replace __builtin_expect macros with LIKELY/UNLIKELY
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deploy-ng: fix cross-building for Windows and Python 2
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Improvements for ShaderGenerator-based programs:
* Disable state munger, which isn't needed
* Reflect updates to TextureStage properties (Fixes #178)
* Also respect combine mode and rgb scale changes
* Allow rehashing and clearing generated shader cache

State munger is now disabled whenever any shader is applied.  Panda assumes that any custom shader will apply color scale by itself.
  • sdk-xenial-amd64: compile failed -  stdio
  • sdk-zesty-i386: compile failed -  stdio
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bullet: add interface to access BulletTriangleMesh vertices/triangles
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Fix travis build
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Expose DatagramOutputFile to Python, add props to DatagramSink
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deploy-ng: change format of blob to be easily mappable by deploy-ng
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deploy-ng: fixes for FreeBSD
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pystub: fix faulty definition of PyTuple_Type symbol
  • sdk-artful-i386: compile failed -  stdio
  • sdk-trusty-i386: compile failed -  stdio
  • sdk-xenial-amd64: compile failed -  stdio
  • sdk-xenial-i386: compile failed -  stdio
  • sdk-zesty-amd64: compile failed -  stdio
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pgraph: custom binding for set_shader_input()
Should be faster and more reliable at PTA handling
We no longer need the interrogate perf hack for the first-arg InternalName

Fixes: #161
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ShaderGenerator: fix updating color of combine stages with CS_constant

This also changes the function of TextureStage::uses_color(), which no longer incorporate TextureStage::involves_color_scale()

Fixes: #177
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ppython: fix compile error on clang 4
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windisplay: fix origin not changing upon window being dragged