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rdb
Merge branch 'release/1.10.x' into master
  • manylinux1-x86_64: 'docker build ...' failed -  stdio
  • sdk-bionic-i386: 'docker build ...' failed -  stdio
  • sdk-xenial-i386: 'docker build ...' failed -  stdio
Sam Edwards
dtool: Include what you use
rdb
makewheel: fix location of libpythonX.Y.so on Debian/Ubuntu
fireclawthefox
FSM: support "any" state transitions

Closes #344
rdb
test_wheel: fix for Python 3.4

[skip ci]
rdb
glgsg: change ultimate profile from vp40/fp40 to glslv/glslv

vp40 is just not "ultimate" enough.  We can alternatively pick gp5vp/gp5fp if glslv/glslf is inadequate.
  • sdk-trusty-amd64: 'docker build ...' failed -  stdio
Sam Edwards
dtool: Include what you use
kamgha
CMake: Fix Windows library names for case-sensitive filesystems

Closes #865
rdb
x11: don't include numpad keys in get_keyboard_map()

This is a hack until we introduce separate ButtonHandles for numpad keys
rdb
shader: //Cg profile should only affect the current shader

Fixes #863
CYBERDEViLNL
bullet: Fix BulletHeightfieldShape::fillin

Closes #860
rdb
x11: implement fallback relative mouse mode using XInput2

It's not "real" relative mouse like DGA, but it's good enough: it confines the cursor to the window and continues to provide relative mouse movement regardless of the position of the cursor in the window.

This gets relative mouse mode working under wayland, where cursor warping is not supported; see #746.
Fireclaw
dgui: fix sizing after changing Slider/Scrollbar orientation

Closes #700
  • macosx-10.9: 'rm panda3d-1.11.0.dev1569-cp34-cp34m-macosx_10_9_x86_64.whl' failed -  stdio
rdb
Merge branch 'release/1.10.x'
kamgha
Fix includes for Windows on case-sensitive filesystems

Closes #866
rdb
shader: separate shader matrix input cache from ShaderMatSpec

If multiple ShaderMatSpec entries use the same state matrix, this should result in a reduction in the number of times that state matrix is fetched.  This is especially so for arrays, which are now fetched once rather than once for every item.

This is the first step towards trying to solve #846.
rdb
makepanda: auto-detect manylinux2010 and manylinux2014 platforms
rdb
shader: separate shader matrix input cache from ShaderMatSpec

If multiple ShaderMatSpec entries use the same state matrix, this should result in a reduction in the number of times that state matrix is fetched.  This is especially so for arrays, which are now fetched once rather than once for every item.

This is the first step towards trying to solve #846.
  • sdk-trusty-amd64: 'docker build ...' failed -  stdio
Sam Edwards
dtool: Include what you use
rdb
tests: add unit test for passing plain mat3/mat4 to GLSL shader
Fireclaw
dgui: fix sizing after changing Slider/Scrollbar orientation

Closes #700
Leandro (Cerberus1746) Benedet Garcia
general: removed all WIN32, WIN32_VC and friends
Fireclaw
dgui: fix regression in DirectScrolledFrame (see #699)

Made initialization ignore the setScrollBarWidth function
Respect the length/height of the scrollbar and only change the actual
width in the setScrollBarWidth function
Added a very basic unittest class for the scrolledFrame

Closes #864
DrEuler
tests: added video and audio unit tests

Closes #663
rdb
makepanda: force flex step for dcParser to occur after bison step

This fixes an erratic build failure reported by the Travis GCC builder.
rdb
x11: add labels to various buttons returned from get_keyboard_map()

This allows identifying, eg. the é button on French keyboard (which is at the location where 2 is on QWERTY)

This is not intended to be complete.  One must still choose what to display depending on the label and the mapped button handle (if any).
Thaumaturge
particles: expose birth_litter() to support burst emission

Closes #524
Closes #340
rdb
interrogate: fix ability to return ReferenceCount-like classes

Classes with virtual ref(), unref() and get_ref_count() methods, like RecorderBase, could not be returned by PT() from methods because they didn't inherit from ReferenceCount.  However, classes do not need to inherit ReferenceCount to be able to be tracked by a PointerTo, and defining an abstract base class with pure virtual ref()/unref()/get_ref_count() is a way to avoid dual inheritance of ReferenceCount.
rdb
char: attempt to make Character class thread-safe
Mitchell Stokes
build_apps: Fix running with Pip 20

Fixes #854
Closes #856
rdb
cocoa: use resolved filename to load cursor image (thanks treamous)
rdb
shader: separate shader matrix input cache from ShaderMatSpec

If multiple ShaderMatSpec entries use the same state matrix, this should result in a reduction in the number of times that state matrix is fetched.  This is especially so for arrays, which are now fetched once rather than once for every item.

This is the first step towards trying to solve #846.
Sam Edwards
dtool: Include what you use
rdb
pgraph: remove unused method declarations from PandaNode
rdb
Merge branch 'release/1.10.x'
  • sdk-trusty-amd64: 'docker build ...' failed -  stdio
rdb
pgraph: fix for additional columns in munge_points_to_quads()

Fixes #870
rdb
char: remove deprecated overload of Character::merge_bundles()
Sam Edwards
dtool: Include what you use
kamgha
CMake: Fix Windows library names for case-sensitive filesystems

Closes #865
  • macosx-10.9: 'rm panda3d-1.11.0.dev1569-cp34-cp34m-macosx_10_9_x86_64.whl' failed -  stdio
rdb
glgsg: hack fix for p3d_TextureMatrix[] error on macOS (#846)